Random color fill with fillRect()
Fills the canvas with random colors computed during rendering using the contexts fillRect() method.
function renderRandomFillRect( ctx, canvasDimension, params ){
for(var x = 0; x < canvasDimension.width; x++){
for(var y = 0; y < canvasDimension.width; y++){
ctx.fillStyle = toRGBAString( random(0,256), random(0,256), random(0,256), 1 );
ctx.fillRect( x, y, 1, 1);
}
}
}
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Random color fill with imagedata
Fills the canvas with random colors computed during rendering using the contexts putImageData() method.
function renderRandomImageData( ctx, canvasDimension, params ){
var imageData = ctx.getImageData( 0, 0, canvasDimension.width, canvasDimension.height );
var rawData = imageData.data;
var totalPixels = canvasDimension.width * canvasDimension.height;
var index = 0;
for( var pixelIndex = 0; pixelIndex < totalPixels; pixelIndex++ ){
rawData[index++] = random( 0, 256 );
rawData[index++] = random( 0, 256 );
rawData[index++] = random( 0, 256 );
rawData[index++] = 256;
}
ctx.putImageData(imageData, 0, 0);
}
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Precomputed random color fill with fillRect()
function renderPrecomputed2DFillRect( ctx, canvasDimension, params ){
for(var x = 0; x < canvasDimension.width; x++){
for(var y = 0; y < canvasDimension.height; y++){
ctx.fillStyle = toRGBAString( params[x][y].r, params[x][y].g, params[x][y].b, params[x][y].a );
ctx.fillRect( x, y, 1, 1);
}
}
}
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Precomputed random color fill with imagedata
function renderPrecomputed2DImageData( ctx, canvasDimension, params ){
var imageData = ctx.getImageData( 0, 0, canvasDimension.width, canvasDimension.height );
var rawData = imageData.data;
var totalPixels = canvasDimension.width * canvasDimension.height;
var index = 0;
for(var y = 0; y < canvasDimension.height; y++){
for(var x = 0; x < canvasDimension.width; x++){
rawData[index++] = params[x][y].r;
rawData[index++] = params[x][y].g;
rawData[index++] = params[x][y].b;
rawData[index++] = params[x][y].a;
}
}
ctx.putImageData(imageData, 0, 0);
}
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Precomputed seqential random color fill with fillRect()
function renderPrecomputedSeqFillRect( ctx, canvasDimension, params ){
var index = 0;
for(var y = 0; y < canvasDimension.height; y++){
for(var x = 0; x < canvasDimension.width; x++){
ctx.fillStyle = toRGBAString( params[index++], params[index++], params[index++], params[index++] );
ctx.fillRect( x, y, 1, 1);
}
}
}
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Precomputed sequential random color fill with imagedata
function renderPrecomputedSeqImageData( ctx, canvasDimension, params ){
var imageData = ctx.getImageData( 0, 0, canvasDimension.width, canvasDimension.height );
imageData.data = params;
ctx.putImageData(imageData, 0, 0);
}
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